Past sessions

Watch our webinars on-demand

Importing data with Unity Reflect

Bringing designs into real-time 3D hasn’t historically aligned with pace of design iterations and oftentimes causes metadata to be lost. In this webinar, you will learn how to import your data from BIM 360, Revit, Navisworks, SketchUp, and Rhino into real-time 3D experiences on a range of devices in AR and VR to bridge the gap between design and construction.

Design review with Unity Reflect

Communicating design intent to non-technical stakeholders requires elaborate, time-consuming presentations that hinder collaboration.

In this webinar, you will learn how to use Unity Reflect to effectively conduct design reviews with stakeholders on any platform, anywhere by collaborating on projects in the cloud from any device or platform.

Creating digital twins in Unity for AEC

A true digital twin is used across the entire project lifecycle, from design and construction all the way through to operations and maintenance. In this webinar, you will learn how to create digital twins with Unity for AEC solutions to turn your buildings and infrastructure into smart assets for better operation, management, safety, and sustainability.

Architectural Design Review & Collaboration

Communicating design intent to non-technical stakeholders requires elaborate, time-consuming presentations that hinder collaboration.

In this webinar, you will learn how to use our new AEC offering to effectively communicate your design vision in a way that’s easy to understand for stakeholders, owners, and end-users.

Reducing Rework with AR - How VisualLive Changes Construction

The use of augmented reality (AR) is becoming essential in allowing AEC companies to catch design issues early and make necessary changes before construction begins.

In this webinar, you will learn how you can use VisualLive to bring BIM data into AR to overlay on a job site, preventing costly mistakes and increasing efficiency and collaboration.

Virtual Reality for Safety Training and Site Induction

VR training has a number of advantages over traditional or on-site training methods, allowing you to save time, money and in the case of safety training, even save lives.

In this webinar, you will learn how to use Unity’s VR solutions to create your own immersive safety training application, with no coding or prior experience needed.

Six Essential Tips for Using BIM Models in AR

Augmented reality allows construction workers to visualise BIM data over a physical site, dramatically reducing rates of errors and rework. But what are the best practices to follow to maximise your success?

Join our expert presenters to learn everything you need to "know before you go" for reliable, accurate results, every time - without any need to code.

VDC Masterclass: Using Augmented Reality for QA/QC on Construction Sites

Using AR to visualize CAD/BIM data on a live construction site is not just a futuristic concept - nowadays, it's a reality. But where do you begin? In this webinar for VDC professionals, you'll learn the entire end-to-end process of how to set up, configure and visualize your own data, augmented over a physical site, using a Hololens or iPad - in order to facilitate QA/QC and reduce rework.

Meet the featured presenter

Elizabeth Guzman

Technical Specialist, AEC

Elizabeth Guzman is a Technical Specialist for Unity’s AEC (Architecture, Engineering and Construction) business. As an architect, Elizabeth has spent her nearly decade-long career in the professional and academic setting focusing on project management, BIM, energy analysis, experience management and how those affect the development of Smart Cities. Elizabeth holds a MASc in building engineering and has published multiple peer-reviewed research papers that continue to influence the AEC industry today. In her spare time, Elizabeth volunteers assisting workshops to help engage youth about science, engineering and tech.

Antonia Forster

XR Technical Specialist, AEC

Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.

John Futscher

Senior Technical Specialist, AEC

John is a Senior Technical Specialist for Unity's Industrial use cases. As a professional software developer, John has leveraged Unity to create systems that impacted real-world scenarios including aircraft maintenance, architectural design, television broadcasts, and XR tools and training. He has also used Unity to ship games on all modern platforms as well as doing community outreach with local organizations to teach students and bring more creators into technology and the arts.

Meet the emcee

Drew Domokos

Technical Specialist, Unity Solutions

As a Technical Specialist on the Unity Solutions team, Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios Inc. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.

Learn more about Unity for AEC

Visit our industry solution page to test out Unity Reflect, read case studies about industry leaders, and get a walkthrough of the power of real-time 3D.

Explore now

Past Sessions

Unity Forma: Build best-in-class product configurators for your customers

This monthly series is for marketers, artists and developers interested in learning more about our new product Unity Forma.

Marketer’s Guide to Getting Started with Unity Forma

Targeted at those with little to no Unity expertise, this session will walk through how to use Unity Forma to bring a real-time 3D product configurator to life with no coding skills.

How to Get the Most Out of Unity Forma

Targeted at intermediate Unity users, this session covers how to utilize helpful features within Unity Forma and the Unity Editor to build and publish immersive real-time 3D product configurators.

How to Build Advanced, Real-time 3D Product Configurators

Targeted at advanced Unity users, this session covers how to combine the power of Unity Forma with the Unity Editor to make highly interactive and advanced real-time 3D product configurators.

How to harness the power of Unity Forma for B2B manufacturing

Learn how the team at iXtenda, a digital solution manufacturing company, uses Unity Forma to create exceptional marketing experiences for manufacturing clients. Plus, get the latest updates on Unity Forma.

How to build a real-time 3D property configurator with Unity Forma

Discover how you can use Unity Forma to effectively create interactive and targeted real-time 3D configurators for properties. Unity Forma experts will also demonstrate how to build a configurator for an apartment live!

Multi-channel product configurators with Unity Forma

See products come to life as we take a look at the end-to-end creation of a product configurator. This three part series will cover multi-channel product configurators built with Unity Forma in combination with many other Unity products, including Unity Industrial Collection, RestAR, ArtEngine, and more!

Unity Forma and Forma Render: providing real-time 3D capabilities for enterprise

Dive into how Onanoff, a small audio technology manufacturer, uses Unity Forma and Forma Render to address the challenges of getting a new product to market whilst competing with big enterprises. Learn how Unity Forma can help you help deliver all assets across a multi-channel product.

Step-by-step: How to customize your real-time 3D configurator for interactive product visualization experiences

In the latest of our Unity Forma how-to series, we take a step-by-step approach to creating a configurator with a bespoke User Interface (UI), and adding custom interactivity. Minimum coding required!

Masterclass in immersive marketing experiences: Publish to WebGL, and export high-fidelity visual assets

In this expert-led Unity Forma master-class you’ll learn how to create and publish interactive marketing content for any channel, including WebGL, and more. Plus, discover easy high-fidelity asset creation with Forma Render.

Efficiency up, errors down: How to build an integrated product configurator with real-time 3D

Join experts from Unity and Configit for a conversation about how Unity Forma and Configit Ace integrate to create an immersive, 3D configuration experience for the most complex products on the market.

Unity Industrial Collection: Reimagine product design, engineering and manufacturing

This monthly series is for intermediate to advanced Unity developers in industry. Learn more about the Unity Industrial Collection.

3D to Real-time 3D: Improve Workflows & Productivity in Unity

Learn how to import CAD, BIM and point cloud data into Unity Pro using Pixyz Plugin. Get best practices for saving time and automating workflows as you create and deploy interactive 3D applications to devices like HoloLens 2.

How to Conduct Immersive Design, Engineering & Process Reviews

Discover how to improve processes at various stages of product development. Learn how immersive collaboration with Unity can help your team catch flaws earlier, refine designs quicker and bring products to market faster.

Bring the Power of Simulation and Digital Twins to Manufacturing

Discover how Unity allows you to pair the virtual and physical worlds with digital twin capabilities. Monitor systems and analyze data to identify problems before they occur in production, reduce downtime, and plan for the future by using simulations.

How to create the next generation of automotive HMI with Unity

Unity’s real-time 3D technology brings HMI design and development workflows together to take visually compelling and responsive in-vehicle experiences from concept all the way to production. This session will highlight how to use Unity for a best-in-class authoring experience with streamlined workflows, real-time editing, editor extensions, and more.

Check out other sessions

Getting started with machine learning and simulation with Unity

Discover how to harness the power of ML-Agents, Unity Computer Vision and Robotics Simulation. Learn how Unity can train intelligent agents, generate synthetic images, and test and train robots to help you create smarter products.

Immersive training for plants and job sites

XR training has been shown to speed up learning, increase retention, and reduce errors. Learn how to use Unity’s XR solutions to create your own immersive training applications for plants and job sites - no prior experience needed.

Getting started with Unity Robotics: Autonomous navigation with SLAM and ROS2

One of the most studied areas in the field of autonomous mobile robotics is the SLAM (simultaneous localization and mapping) problem, where the robot achieves a certain level of perception of its surroundings with the use of external sensors like cameras and lasers. In this webinar, we’ll walk through Unity’s Navigation 2 SLAM example project.

Meet the featured presenter

Jerome Maurey-Delaunay

Senior Technical Specialist, Unity

As a Senior Technical Specialist, Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. Jerome has two decades worth of experience building interactive user experiences across web, XR, installations, mobile and embedded devices for brands such as Tata, Airbus, Panasonic Avionics, as well as architectural visualisation apps for Herzog & de Meuron and Zaha Hadid.

Antonia Forster

XR Technical Specialist, Unity

Antonia is an XR Technical Specialist with a decade of experience in public speaking, and several years of experience developing XR applications. In her role at Unity she works across industry verticals, from automotive to architecture; creating demos, delivering talks, and using XR to push the boundaries of what's possible.

Elizabeth Guzman

Technical Specialist, Unity

Elizabeth Guzman is a Technical Specialist for Unity’s AEC (Architecture, Engineering and Construction) business. As an architect, Elizabeth has spent her nearly decade-long career in the professional and academic setting focusing on project management, BIM, energy analysis, experience management and how those affect the development of Smart Cities. Elizabeth holds a MASc in building engineering and has published multiple peer-reviewed research papers that continue to influence the AEC industry today. In her spare time, Elizabeth volunteers assisting workshops to help engage youth about science, engineering and tech.

John Futscher

Senior Technical Specialist, Unity

John is a Senior Technical Specialist for Unity's Industrial use cases. As a professional software developer, John has leveraged Unity to create systems that impacted real-world scenarios including aircraft maintenance, architectural design, television broadcasts, and XR tools and training. He has also used Unity to ship games on all modern platforms as well as doing community outreach with local organizations to teach students and bring more creators into technology and the arts.

Meet the emcee

Drew Domokos

Technical Specialist, Unity

As a Technical Specialist on the Unity Solutions team, Drew acts as an ambassador for the Unity brand showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food Studios Inc. (now Unity Solutions), Drew has already established himself as a key player in telling the Unity story having spoken at a variety of key industry events and presented to prospective customers across multiple industries.

Please enable Javascript in your browser in order to continue.