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Five platforms, 6M+ copies: Creating the undersea world of Subnautica

Since its launch in 2018, Subnautica has sold more than 6 million copies across PC, Xbox, and PlayStation. With the early-access version of its sequel, Subnautica: Below Zero, hitting #1 on Steam and its much-hyped recent launch on Nintendo Switch™, the franchise has gone from indie darling to mainstream smash hit.

So how did Unknown Worlds take a successful game series to five different platforms, without compromising gameplay or tying up their top engineers for months?

Download this case study to learn how Unity helped Unknown Worlds to:

  • Successfully bring the studio’s franchise title and sequel to the Nintendo Switch platform on schedule
  • Free up developers to focus more on gameplay and less on multiplatform development, code architecture, and source control
  • Reconfigure Subnautica and Subnautica: Below Zero’s memory architecture in less than three weeks using the Unity Addressable Asset System
  • Optimize source control and best-practice workflows with Plastic SCM
 
 
 
 
 
 

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