UNITY FOR GAMES
Five platforms, 6M+ copies: Creating the undersea world of Subnautica
Since its launch in 2018, Subnautica has sold more than 6 million copies across PC, Xbox, and PlayStation. With the early-access version of its sequel, Subnautica: Below Zero, hitting #1 on Steam and its much-hyped recent launch on Nintendo Switch™, the franchise has gone from indie darling to mainstream smash hit.
So how did Unknown Worlds take a successful game series to five different platforms, without compromising gameplay or tying up their top engineers for months?
Download this case study to learn how Unity helped Unknown Worlds to:
- Successfully bring the studio’s franchise title and sequel to the Nintendo Switch platform on schedule
- Free up developers to focus more on gameplay and less on multiplatform development, code architecture, and source control
- Reconfigure Subnautica and Subnautica: Below Zero’s memory architecture in less than three weeks using the Unity Addressable Asset System
- Optimize source control and best-practice workflows with Plastic SCM