Unity for Games

How The Falconeer took flight on six platforms

How does a one-man studio accomplish an Xbox Series X|S launch title, a BAFTA nomination, and multiplatform versions with a single game? Tomas Sala succeeded with The Falconeer using a textureless, minimalist art style that proclaims, “less is more.”

Blending high fantasy with aerial action, The Falconeer has become a breakthrough indie hit that shows the world that with a strong creative vision and tenacity, the sky is truly the limit.

Download this case study to learn how The Falconeer:

  • Launched on Xbox Series X|S supporting native 4K and 120fps
  • Achieved a smooth 60fps on Nintendo Switch™
  • Ported to PC and six consoles in-house
 
 

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