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What kind of connected game(s) are you building or planning to build:Dynamic single player gamesTurn-based / Asynchronous multiplayerReal-time multiplayer session-based gamesReal-time multiplayer games in persistent worldsOther
What platform types are you working on or planning to work on:MobileDesktopConsoleWebVR/AROther
Please provide the name/link for any launched or in-development games:
At what point would you like to work with us:As early as possible: I would like to work with your team to test new features immediatelyUser testing: I would like to review unreleased tools and workflows with user-research teamsFormal Beta releases: I would like to test features after they’ve been through some vettingProduction releases: Please contact me when new, fully validated features are released
What kind of player interaction(s) are in your game:CooperativeCompetitive
What genre(s) best describe the type of game you are building:FPSMOBARTSFighting gamesAction RPGBattle royaleSurvival / craftingMMORPGOther
Maximum number of networked players in a single game space (anticipated/desired):2-45-1213-2425-6465+
Networking topology:P2P (including Relay)Client-serverHaven’t decidedOther